Added some new mods
-Ars Omega (Ars Noveau addon)
-Atlantis
-Basic Nether Ores
-Battle Towers
-Charging Gadgets
-Click Machine
-Engineers Decor
-Exchangers
-ME Requester
-Mythic Botany
-Natures Aura
-Psi
-Refined Storage Requester
-Shrink
-Simple Magnets
-Wireless Chargers
-And many more technical mods which help to reduce loading times and memory usage, which have been pretty effective!
-New Custom Main Menu
-Quests are still TBD
-A couple of mod updates
The Race to Space: S3 is here with a beta release!
Updated a handful of mods.
Mod Updates:
Additional Lanterns
Galacticraft
Industrial Upgrade
JEI
Metallurgy 4
More Planets
Power Utilities
Quantum Generators
Security Craft
Simply Quarries
Merry Christmas everyone! Thought I would surprise everyone with a larger update.
Mods Updated:
Galaxy Space
Just Enough Calculation
ReAuth
Mods Added:
Additional Chimneys
AgriCraft
Astikoor
Better Achievements
Davcinci's Vessels (Upgraded Archimedes)
Decocraft
Ender Batteries
Ender IO Addons
Extra Planets (Adds a handful of new moons)
Immersive Railroading
Little Tiles
Loot Bags
Platforms
Recurrent Complex
Redstone Arsenal
Sign Posts
Silent Gems
Sync
Target Dummy
Tinker I/O
Mods Removed:
Archimede's (Replaced by Davinci's)
Beyond Space (Would not work with new Galaxy Space update)
Hope you all enjoy this update and have a wonderful holiday!
Just a little update to update mods.
Mods Updated:
Buildcraft
Craft Presence
Just Enough Calculation
Loot Games
Not Enough Energistics
Not Enough Pets
Open Computers
Galaxy Space also has an update but unfortunately results in a crash upon updating.
Removed a couple mods which were missing dependencies. Crash upon startup should be fixed, I apologize for the inconvenience.
Added some new mods from the new 1.10 update on the main pack that shouldn't affect performance, and added some mods back from the removed mods that I felt were important and impacted performance very little.
Fixed Vanilla Minecraft upon launch and fixed sky flashing.
All I gotta say is this, pretty much the entire modpack has been overhauled, over 200 mods have been added, and all parity mods that I could possibly add from the S1 pack have been added. In terms of mods, this is the single largest update I've ever released for a pack ever, and as such I cannot type a full changelog. Just a few things to note with this update. One, this pack now contains JEID, which will convert all old worlds to the 1.13 format, which removes all ID limits. If you boot up your world after this update, plan a back up before loading it, and I will warn you, it could take some time for your world to convert. Requirements have also went up quite a bit, but performance overall actually is pretty good with 300 mods.
This is a surprise New Years update! Server Files have been updated and can be downloaded on Technic or Curseforge.
Mods Added:
Additional Pipes
Advanced Finders
Adventure Backpack
Applied Integrations
Baubleisicous
Better Bedrock Gen
Bee Better At Bees (NEI Integration for Forestry)
Better Placement
Bibliocraft Integration Mods (Biomes O' Plenty, Forestry, Natura)
Buildcraft Additions
Buildcraft Compat (Integrations)
Chance Cubes (For quest rewards)
EnderTech
Eureka
Extra Cells
Extra TiC
Forge EnderTech
Immersive Integrations
Industrial Expansion (For IC2)
JAFFA Foods (Pam's Addon)
Just Enough Calculation
Loot Games
Metallurgy
Metallurgy Chisel (Chisel Integration)
More Chisels
Not Enough Energistics (NEI Addon for AE2)
Not Enough Keys
Not Enough Pets
Notes
Open Computers Minecart
Online Picture Frame
Open Disks
Open Printer
Pam's Get all the Seeds (Pam's Addon)
Pam's Harvest the Nether (Pam's Addon)
RF Expansion (Better Questing Addon)
Sound Reloader
Steve's Addons
Steve's Factory Manager
Storage Drawers Addons (Forestry, Natura, Misc)
Talismans 2
Thaumcraft Node Tracker
Thaumcraft NEI Addon
Thermal Tinkering
Thut's Elevator Mod
WAILA Features
WAILA Plugins
Weapon Case Loot
World Selection Advanced
This update adds some new ores in Metallurgy along with many new materials to make Tinker's tools with, all of which can now be added to your current tools thanks to Iguana Tweaks. The main focus here too was to add more integration mods as I felt cross-mod compatibility was a little lack luster at best. This is also meant to be a New Years update, along with an S2 update that will release in the coming days as well. Quests are coming, but I'm still gathering some help to get them done, as well as some input from other members of the dev team. This also adds Chance Cubes which can also be used as another quest reward. I know I said I didn't plan on releasing another update that adds mods but I felt this update was necessary. Updates in the future however will more than likely be more focused on adding more quest rewards. I also will gladly take any quest suggestions you have in the Discord as that could be a big help to me. I'm also currently playing through the pack myself to get a better understanding of how fast you can progress with the mods in this pack to make the rewards more useful as you get further into the game, and not too overpowered for someone in the early game.
Pack release.
Pack release.
Mods Added:
Galactic Tweaks
Interstellar Exoplanets
Fixed Custom Main Menu. It wouldn't appear properly if set to gui scale auto.
Mods Added:
Chisel and Bits
Just Enough Resources
Random Patches
ReAuth
Refined Storage
The One Probe
Unidict
Mods Updated:
Actually Additions
Armourers Workshop
Aroma1997s Dimensional World (Mining Dimension)
Block Armor
Botania
Buildcraft
Craft Presence
CraftTweaker2
Draconic Evolution
Ender IO
Extreme Reactors
Foam Fix
FTB Utilities
Galaxy Space
Immersive Engineering
IC2
Inventory Pets
JAOPCA
Just Enough Items
More Planets
MrCrayfish's Vehicle Mod
Patchouli
Pneumaticraft
Security Craft
Twilight Forest
Updated to Forge 2855, and also I have provided server files for this version. Also updated website button on the Main Menu. And, changed the Icon to look a bit better. I know there aren't many additions, but this was a needed update to make adding mods in the future easier for me. My focus is going to slowly start shifting from S1 to S2 as S1 gets wrapped up.
(Curseforge only) Removed duplicate Craftpresence and updated to Forge 1614.
Finally cracked down on the joining server crash! Also had to remove Modular Powersuits and Open Modular Turrets. Those two were causing the error, and a huge mod overhaul (which won't make a difference to the mods in this pack) just something to make managing mods for me easier. Also changed Craftpresence to display the dimension your in and has some custom images when on planets.
Some mods didn't upload properly to dropbox, so this should fix it.
Mods Added:
Armor Status HUD
Chisel Facades
Chisel Tones
Computronics
Galactic Ores
Galaxy Additions
Logistics Pipes
Modular Powersuits
More Planets Extras
NEI Addons
Open Modular Turrets
Storage Drawers (BOP and Misc addons)
TiC Tooltips
Web Displays
Ztones
-Fixed website link in menu to go to the new website
-Fixed icon on the first page of quest book
-Added tiers to lootbags (to be expanded upon in further 1.9 updates along with new quests.)
Plans:
-Finish lootbags and add them to new and already existing quests.
-Tweak existing quests
-Start work on the server (Adding shop items, figuring out values, etc.)
-Update S2 (New mods and performance fixes)
Pack release.
Pack release.
Tweaked Iguana Tweaks config so stone tool parts can now be used to make tools again. Thank you DeathWolf for reporting this error!
Mods Removed:
Blood Magic
Mods Updated:
Armourer's Workshop
Craft Presence
Galaxy Space
Lumy Skin Patch
Twilight Forest
I removed Blood Magic because of the Soul Fray effect. It got really annoying, and I want to thank Lyted for helping me get rid of that.
Removed Perfect Spawn due to a crash caused from creeper explosions. It is still in the server files so you can move your world spawn point to different dimensions if you want.
Finally S2 is out of beta! This update brings an overhaul to the main menu and it looks much nicer and includes custom codded buttons!
Overhaul on the main menu. It looks so much better and now includes the same custom coded buttons that are in the S2 pack. Quests will be out in 1.8.2.
Updated the following mods:
Better Questing
Cooking for Blockheads
Craft Presence
Ender Core
Galacticraft
Galaxy Space
Hats
Industrial Craft
Industrial Foregoing
Inventory Pets
More Planets
Pneumaticraft
Thermal Foundation & Expansion
Vehicle Mod
Mods Added:
Fullscreen Windowed
Its the little things
Mods Removed:
Extra Planets
I removed Extra Planets due to duplicate planets. All of the planets in Extra Planets are within the Galaxy Space mod. I also had to disable the Alpha Centauri and Barnard solar systems due to a crash on launch. I'm hoping MJRLegends will fix this soon. I also remodeled the main menu a bit so I hope you all enjoy! I also hope that the next major update will be a release and not beta.
This was a bit of a smaller major update, however some of these mods I thought needed to be added to expand on the magic mods available in this pack. There are a couple of crashes I'm going to fix in 1.8.1 and I'm not adding the quests this update and they should hopefully should be out with the bug fixes in 1.8.1
Mods Added:
Blood Magic
Iguana Tweaks
Lumy Skin Patch
Steve's Carts 2
Witchery
Zoom Mod (Like optifine zoom but without optifine)